To create a texture using photoshop, first i had to select UVW unwrap on the modifyer list this enabled me to unwrap my model . Once i had fully unwraped my model i did a print screen of the fully unwrapped model and inserted this on photoshop. Once i had done this i appled textures using photoshop textures and brushes. to apply it to 3D max i used the material editor then selected bitmat and selected my photoshop JPG image.
This is a blog to demonstrait my skill and ability as i progress through my BND course in Games Development.
Wednesday, 9 February 2011
Wednesday, 26 January 2011
coridor lighting
today Chris gave us a tutorial on how to experiment using lighting in a corridor.
This is much like when i experimented with spotlights in my earlier post. Adding lights to a corridor simply required me to add spot lights. to create the corridor i used a box and removed the front and back polygons i also remover the top polygons, this gave me the basic corridor shape.
once i had my corridor shape i added 3 spot lights slightly above the top of the corridor, i then edited the lights to get the desired effect from them. for the corridor shown below i edited the lights to crate a creepy atmosphere in the corridor.
This is much like when i experimented with spotlights in my earlier post. Adding lights to a corridor simply required me to add spot lights. to create the corridor i used a box and removed the front and back polygons i also remover the top polygons, this gave me the basic corridor shape.
once i had my corridor shape i added 3 spot lights slightly above the top of the corridor, i then edited the lights to get the desired effect from them. for the corridor shown below i edited the lights to crate a creepy atmosphere in the corridor.
Wednesday, 19 January 2011
Introduction to lighting
Today chris showed us how to add lights on 3D max. lighting plays a big party in many games and helps to add tension and suspence and also effects the atmosphere of an environment.
In the game "Alan wake" light is one of the main forms of defence
.
Lighting also helps a to make a 3D model more realistic and adds another sence of dimention to the model by creating lighter and darker areas on the model also by adding shadows.
Below are 3 screen shots of lights i have experimented with i am just getting to know how to use lights at the moment i will experimetn further on 3D max at a later date.
So far i have only used spot lights and i will experiment with other lights such as omnis and skylights later.
single light inverse beam faded
many lights various different beam intensities and light fade
box lighten by single full beam light
Wednesday, 24 November 2010
Welding and cloning
Welding and cloning
I made a ship on 3D max. insted of molding the ship straight from a stamdard primitive box i deleated one whole side of the box , once this was done i copied the box by draging the box whilst holding SHIFT but instead of copying it as a normal copy i copied it to an "instant" this meant that i can edit the first box which i copied and anything that happens to the first box will also happen to the second copied box, this proces means saves time and mean i will have an model that is identical on both sides. To edit the model i made it an editable mesh and use the tools such a vector selector and extrude to edit it.
once i was happy with my model i had the weld the two box`s to do this i moved them to join using the movement tool on 3D max after this i had to attach them using the "Attach" tool, after this i had to weld the two standard primitives i did this by using the vertex tool to select down the middle of the model one i had hilighted it i attached them.
This is my space ship once i added coulor and texture using the material editor
Tuesday, 2 November 2010
Review of desktop background
Dose the end product match your original intentions?
Yes , my final desktop design is very similar to one of my four designs that i drafted.
seen here :
Is the end product appropriate for the target audience?
My target audience is very wide so i needed a background that is appropriate for young and old.
I believe that my background is appropriate for all ages as it contains no violence, swears or inappropriate images.
This is the final design for my desktop background. To create the backgound i used adobe photoshop.the bacground is created using the circle tool on photoshop .. and to create the various different styles and types of circles and swirls i used different brushes avalible on photoshop. I inserted the logos from the internet.
and i also inserted the dancing shilloetes fromthe internet , i had more time i would of created the shilloettes my self and i may revisit this project at a later date and do so.
Peer review : of my desktop image
Points to improve on :
- place for icons
- include all 6 points , as i had missed: misconduct,behavior,equality and study
- reduce size of media and shipley college logo as it creates more space for icons
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