To texture my model i used the material editor as apose to UVW unwrap this is because i didnt have enough time to do a UVW unwrap on all of the models on my animation. UVW unwrap alows you to apply textures much more accuratley and precicley, but i think the textures on my model look good for the time span i was given to crate the animation.
Lighting:
Their are 5 main different types of lighting on 3D max.
- ambient light
- omni lights that cast unfocused light in all directions
- directional lights that cast parallel beams of light in one direction
- target spotlights that cast a focused beam of light towards a target
- free spotlights that cast a focused beam of light in a direction
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