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Saturday, 11 June 2011

Texturing and lighting my animation

Texturing:

To texture my model i used the material editor as apose to UVW unwrap this is because i didnt have enough time to do a UVW unwrap on all of the models on my animation. UVW unwrap alows you to apply textures much more accuratley and precicley, but i think the textures on my model look good for the time span i was given to crate the animation.

Lighting:

Their are 5 main different types of lighting on 3D max.
  • ambient light
  • omni lights that cast unfocused light in all directions
  • directional lights that cast parallel beams of light in one direction
  • target spotlights that cast a focused beam of light towards a target
  • free spotlights that cast a focused beam of light in a direction
For my anmation i used an omni to act as the main light for the room. i then used directional lights to add more refined lighting like for the bed side lamp of deask lamp.

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