Powered By Blogger

Wednesday, 9 February 2011

UVW mapping

To create a texture using photoshop, first i had to select UVW unwrap on the modifyer list this enabled me to unwrap my model . Once i had fully unwraped my model i did a print screen of the fully unwrapped model and inserted this on photoshop. Once i had done this i appled textures using photoshop textures and brushes. to apply it to 3D max i used the material editor then selected bitmat and selected my photoshop JPG image.

No comments:

Post a Comment