This is my plan for my animation for my next unit, it is going to incorperate the flying car i have created for a previous unit.i will use this plan to help me create my animation.
This is a blog to demonstrait my skill and ability as i progress through my BND course in Games Development.
Thursday, 5 May 2011
Quick animation
Today i practiced animation usingn 3d max again this practice is helpfull as i am going to plan and create an animation with chris for my next unit. animation is done using key frames on the 3d max software and i saved the file as an AVI video file.
Thursday, 14 April 2011
today i learnt how to animate using 3D max , amimation on 3Dmax is done by moving a key frame on a time line and then moving an object light or camera, almost every single thing you creat on 3D max can be animated. below is a simple video render i did of a basket ball bouncing and a camera moving.
I aplyed this texture to my ball to make it look like a basketball.
To improve my animation i would have a spot light to create shadows on the ball and i would also add a squeeze to my ball when it hits the ground this will make the animation look more realistic, by adding real world physics.
I aplyed this texture to my ball to make it look like a basketball.
To improve my animation i would have a spot light to create shadows on the ball and i would also add a squeeze to my ball when it hits the ground this will make the animation look more realistic, by adding real world physics.
Wednesday, 13 April 2011
Overview:
This is my final model. we where given an open criteria for this unit to create any type of transport we wanted, i decided to create a futuristic car inspired by lightning McQueen from the cars movie. I added wings to my car to add a futuristic element and also inserted a sky background onto a "plane" to simulate the car flying. I followed my planning when creating my car model and i am happy with the results, it looks very similar to my drawing in the plan and i think it looks good for my current skill on 3d max and the time i was given to plan and create the model.
Modeling:
To model my car i used my planning to help give me an insight into what my final model would look like this made modeling easier, to model i used a box and cloned it and used an "instance" this meant that i only had to model one side of my car. To add the spoiler i extruded the back of the car and for wheels i used a cylinder and extruded parts of the cylinder inwards to act as rims. For texturing i used a red colour for the main colour of the body , i then used white as a racing stripe. for the window i used a light blue colour and turned the opacity down slightly.
Reflection:
overall i am happy with my car and i believe it look very similar to my planning.
to improve my car i would like to have spent more time to texture my vehicle and adding lighting, as i spent most of my time modeling my car.
This is my final model. we where given an open criteria for this unit to create any type of transport we wanted, i decided to create a futuristic car inspired by lightning McQueen from the cars movie. I added wings to my car to add a futuristic element and also inserted a sky background onto a "plane" to simulate the car flying. I followed my planning when creating my car model and i am happy with the results, it looks very similar to my drawing in the plan and i think it looks good for my current skill on 3d max and the time i was given to plan and create the model.
Modeling:
To model my car i used my planning to help give me an insight into what my final model would look like this made modeling easier, to model i used a box and cloned it and used an "instance" this meant that i only had to model one side of my car. To add the spoiler i extruded the back of the car and for wheels i used a cylinder and extruded parts of the cylinder inwards to act as rims. For texturing i used a red colour for the main colour of the body , i then used white as a racing stripe. for the window i used a light blue colour and turned the opacity down slightly.
Reflection:
overall i am happy with my car and i believe it look very similar to my planning.
to improve my car i would like to have spent more time to texture my vehicle and adding lighting, as i spent most of my time modeling my car.
This is a profetional example of a car made on 3D max

Thursday, 31 March 2011
today a motivational speaker was asked to come and talk to us by bradford conxtions. The speaker was called action jackson he spoke to us about his caree and talked us through his life and hwo he come to be sucsesfull, he explained to us that everything in life has to be worked for .
this is his you tube chanel-http://www.youtube.com/user/Actionjacksonlive
I though the talk was very good and i took away allot of his advice, the talk also made me motivated to work harder or the things i want
this is his you tube chanel-http://www.youtube.com/user/Actionjacksonlive
I though the talk was very good and i took away allot of his advice, the talk also made me motivated to work harder or the things i want
Thursday, 3 March 2011
Future targets
I have had a tutorial with Chris and we set several aims for me to achieve over 6 weeks
- Have a vocational tutorial with Mel Barron , to move my work up from a pass.
- have a vocational tutorial with mark , to increase grade.
- talk to connexions to discuss future uni/apprenticeship.
Tuesday, 1 March 2011
This is my icon applyed to the iphone home page this is how the icon would look in use,
i only created one icon due to time restrictions but i am happy with the one icon i have done, i think it is effective and serves its purpose well.
Wednesday, 9 February 2011
UVW mapping
To create a texture using photoshop, first i had to select UVW unwrap on the modifyer list this enabled me to unwrap my model . Once i had fully unwraped my model i did a print screen of the fully unwrapped model and inserted this on photoshop. Once i had done this i appled textures using photoshop textures and brushes. to apply it to 3D max i used the material editor then selected bitmat and selected my photoshop JPG image.
Subscribe to:
Posts (Atom)













