Powered By Blogger

Saturday, 11 June 2011

Texturing and lighting my animation

Texturing:

To texture my model i used the material editor as apose to UVW unwrap this is because i didnt have enough time to do a UVW unwrap on all of the models on my animation. UVW unwrap alows you to apply textures much more accuratley and precicley, but i think the textures on my model look good for the time span i was given to crate the animation.

Lighting:

Their are 5 main different types of lighting on 3D max.
  • ambient light
  • omni lights that cast unfocused light in all directions
  • directional lights that cast parallel beams of light in one direction
  • target spotlights that cast a focused beam of light towards a target
  • free spotlights that cast a focused beam of light in a direction
For my anmation i used an omni to act as the main light for the room. i then used directional lights to add more refined lighting like for the bed side lamp of deask lamp.

Wednesday, 8 June 2011

Animation screen shots

Below are screen shots of my animation model, i added all thr things from the list i wanted to add and then i textured the model. I am now happy with my model and it is now reasdy to be animated . All textured where taken from the internet, i would of added one of the textures i have made in a work session with chris but none of the images suited the theme of the model.







Thursday, 26 May 2011

Still to add to animation model

  • Mirror
  • Laptop
  • Add further lighting
  • Add textures
Then once the model is fully lighted and textured i will animate a camera for my animation. i will post my story board for my aniamtion in the next couple of days.

Thursday, 19 May 2011

Animation work so far...

For my animation i am creating a bedroom, bellow are screen shots from 3d max.
i changed my initial idea of using my car model from a previous init because i wanted to make a new 3d max model to show my skills so far on the program , so i have decdided to do a first person view of a person walking into their bed room for my animation project.




Thursday, 5 May 2011

Quick animation

Today i practiced animation usingn 3d max again this practice is helpfull as i am going to plan and create an animation with chris for my next unit. animation is done using key frames on the 3d max software and i saved the file as an AVI video file.



This is my plan for my animation for my next unit, it is going to incorperate the flying car i have created for a previous unit.i will use this plan to help me create my animation.


Thursday, 14 April 2011

today i learnt how to animate using 3D max , amimation on 3Dmax is done by moving a key frame on a time line and then moving an object light or camera, almost every single thing you creat on 3D max can be animated. below is a simple video render i did of a basket ball bouncing and a camera moving.
I aplyed this texture to my ball to make it look like a basketball.
To improve my animation i would have a spot light to create shadows on the ball and i would also add a squeeze to my ball when it hits the ground this will make the animation look more realistic, by adding real world physics.

Wednesday, 13 April 2011

Overview:

This is my final model. we where given an open criteria for this unit to create any type of transport we wanted, i decided to create a futuristic car inspired by lightning McQueen from the cars movie. I added wings to my car to add a futuristic element and also inserted a sky background onto a "plane" to simulate the car flying. I followed my planning when creating my car model and i am happy with the results, it looks very similar to my drawing in the plan and i think it looks good for my current skill on 3d max and the time i was given to plan and create the model.

Modeling:

To model my car i used my planning to help give me an insight into what my final model would look like this made modeling easier, to model i used a box and cloned it and used an "instance" this meant that i only had to model one side of my car. To add the spoiler i extruded the back of the car and for wheels i used a cylinder and extruded parts of the cylinder inwards to act as rims. For texturing i used a red colour for the main colour of the body , i then used white as a racing stripe. for the window i used a light blue colour and turned the opacity down slightly.


Reflection:

overall i am happy with my car and i believe it look very similar to my planning.
to improve my car i would like to have spent more time to texture my vehicle and adding lighting, as i spent most of my time modeling my car.










This is a profetional example of a car made on 3D max